Level One Magic
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

Pirates Online Ship Tools part I

This tool allows for importing the objects that are represented by locators as references and then easily removing them as well.

The ship design in Pirates Online required that several different hulls all make use of the same sails, cannons, steering wheel, etc. In order to achieve this, locators were placed in the hull file in Maya that the game engine used for scale, rotation and position when placing any of the extras. All of this was designed and put in place well before I joined the project, but there were no methods available for artists to see what the objects looked like, short of importing the appropriate object and moving it into position or waiting to see it in the game, both of which were processes that took a long time due to the severe lack of tools.

At one point in the video I attempt to reference in the prow, but since I didn't have a local version of the file, it couldn't continue and I needed to deselect the prow to keep going.

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© 2003-2013 Andrew Kelts