Prototypes
- Operating Room - This is a prototype of an interactive operating room. It took about 35 hours to put together, which included modeling, texturing and coding. Of note are a handful of custom elements that probably exist somewhere on the internet, but it was quicker to just write them from scratch than hunt them down and modify them to suit my needs. The next steps will be to finish modeling the rest of the objects for the room (carts, cabinets, etc.), do a polish pass on the models and textures (they are still in a rough state) and then flesh out interactivity (equipping items, moving light arms, turning on/off equipment, etc.).
Custom coded elements include:
- Animated UI elements
- Object inspection, object interactivity (picking up forceps)
- Shader for the animated heartrate monitor
- Shader that uses an RGB specular map (instead of single channel) along with diffuse, normal and glow maps
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